Calling in an orbital strike or a gun turret will never fail to bring a smile to your face and only serves to enhance the enjoyable chaotic action. The stratagems in Helldivers 2 are truly chaos-inducing, destruction-heightening, and perfect for killing your own teammates by accident (promise). GT7 is a glorious return to form for the series and easily the best racing game to showcase the PS5's capabilities. You rarely wait longer than a few seconds to dive into – or retry – a racing activity. Pair this with lightning-quick load times and you end up with a beautifully seamless racing experience in GT7. You'll feel every bump in the road, every screech around a corner, and every gear change as you maneuver around GT7's litany of tracks. GT7 is also a stunning showcase of PS5 tech, making arguably the best use of the DualSense Wireless Controller's haptic feedback and adaptive triggers. GT7 gets back to what the charming racing sim does best: offering bags of content with sublime racing gameplay, all wrapped up in a wonderfully charming and inviting user experience that's remarkably moreish. Gran Turismo 7 restores the racing sim franchise to its former greatness, fixing the lack of content and slightly underwhelming visuals in both GT6 and GT Sport. Such is the finish of the world, the cars, and the racing experience, you'll actually feel like GT7 has transported you to a series of great race track days. The realism on offer in Gran Turismo 7 is something to behold. Disco Elysium: Final Cut is easily one of the best RPGs on PS5 right now. The writing is exemplary throughout, pulling you into Disco Elysium’s vaguely European, vaguely post-communist city of Revachol, and the award-winning soundtrack is equally evocative. It’s not one for action fans – you’re primarily engaging in conversation-driven detective work here – but it’s roleplaying of the highest order, an RPG quite unlike any game you’ll have ever played. Many RPG games claim to offer a spectrum of choice, but that usually boils down to doing a “good thing” or a “bad thing”. Washed-up cop simulator Disco Elysium doesn’t make things so simple. Amnesiac from drug and alcohol abuse, your cop explores all the shades of gray in between what constitutes a pure or dark morality in his quest to solve the murder of a hanged man. It's rich, detailed, gives a great sense of place, and makes for some very memorable interactions. The writing in Disco Elysium is just so good and is some of the best you can experience in a PS5 game. This is a must-play for those who want to see what the DualSense controller is really capable of. It’s a surreal, magical experience, and we recommend booting up Astro’s Playroom first before you play anything else. Better still, not only is it a genuinely top PS5 exclusive, it's completely free. You’ll feel sensations that you didn’t know were possible before thanks to Sony’s haptic feedback and adaptive triggers tech, such as what it feels like to walk along different surfaces or fire a Gatling gun. It’s the way Astro’s Playroom shows off the DualSense controller, though, that really steals the show. From the sumptuous, crystal clear 4K visuals, to the pleasing 3D audio, this is a gem of a platformer and it’s pre-installed on every PS5. From feeling different surfaces 'underfoot' to loading springy jumps with the triggers, it's superb.Īstro’s Playroom is the best pack-in game since Wii Sports, as it perfectly showcases what Sony’s new system can do. Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position.The way Astro's Playroom deploys the DualSense's features and powers is unparalleled. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) So first off Just making sure you are on 5.2.0 (front page bottom right) Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD.
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