![]() ![]() France might count because, despite being one of the most powerful nations in Europe, that asinine map means you only have two provinces to your name. Both have nasty start positions with enemies surrounding them. Mongols are at your gates and your roster is just trash compared to the more flesh-out rosters of Western Europe.Įmpire: Either Poland or Prussia. It's when it becomes really apparent that the game was designed with the player being Roman in mind, and the other factions were just there to fight. Carthage, meanwhile, is surrounded on all sides by enemies, has to face 3 Roman factions right from the start, and has a sub-standard roster. Numidia probably takes the cake because their roster is total trash, but they have the advantage of having nobody to their south to bother them. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. TW A Message from Total War’s Leadership Team (Dec 2023)Īll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Or go full horse archer, but that takes way more micro and many of your kills will come from isolating the units chasing you and swamping them in melee so you don't run out of ammo.Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. This can take the form of units in square formation or wall formations with gaps between them, or your ranged units can just flank to the sides and rear once the melee lines are engaged. The trick in that case is to use your melee units to make the enemy hold still so your ranged can shoot them. Ranged units can work well as primary damage dealers, but you won't often stop enemies from approaching into melee range. If you want to use horse archers pick a faction with armored horse archers with higher mass, they make for decent melee combatants and can wipe out exposed enemy foot ranged in melee so you don't have to waste ammo or take return fire. They can be effective when supporting other units but will probably get ripped apart if they are used as the front line. Their playstyle also opens them up to eating enemy charges due to their low range and the need to stand still to get their shots off. However, compared to specialized units they have weaker melee stats for their cost and carry lower ammo pools and low damage missiles. Thureos Spears, Royal Peltasts and a few other units are hybrid javelin/melee units. Note that javelins have a hidden bonus vs large and work great as anti cavalry. If you want to use javelins instead look for factions with either decent melee stats on their javelin units (this includes cavalry javelin units) or the ones with either extended ammo pools or hard hitting 41 damage javelins. Good ones of these can also be found as mercenaries in Greece and Syria. For campaign it is helpful to have a faction with access to 150 range archers so you can shoot over walls and rough terrain. Look at the rosters in custom battle and pick a faction you like. What would be the equivalent of a formation like that in Rome 2? An army that HAS infantry in decent numbers to tie up the enemy, and archers / artillery to deal the real damage? Runepriest (mage) with the front or reserve as neededĤ-6x ranged infantry (Quarrelers / Rangers / Thunderers / Irondrakes)Ģ-4x artillery (Grudge Thrower / Bolt Thrower in early game, Firecannon / Organ Gun in lategame) Don't worry, I'm not planning to play with a pure ranged army, rather I would use ranged units as the primary damage dealer while the melee line ties enemies up.Īs an example of what I think a 'balanced' army is, my go-to Dwarf army in Warhammer 2 consists of:Ħx heavy melee infantry (Warriors / Longbeards / Ironbreakers)Ģx shock infantry (Miners / Slayers / Hammerers) Figured as much that Classical-era warfare was all about infantry shoving matches. ![]()
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